Third intellectual output is the creation of a virtual consumer manager (game) for young students and any other interested stakeholder who wishes to develop their knowledge and skills on economic and consumer education through targeted scenarios for 7-18 years old. It will be an interactive webbased solution, also suitable for teachers to be used in their everyday activities within the school setting. A number of playable scenes in form of scenarios will be prepared on different difficulty levels. The player will be able to act in different imaginary situations to react properly and thus exercising understanding of core concepts connected to economic and consumer issues. Through the ability to enter different roles, game players will be greatly involved in the education process, and therefore gaining new knowledge and skills through various engaging activities.


Click on the phone to play the game



INSTRUCTION MANUAL FOR ECOLES VIRTUAL CONSUMER MANAGER GAME


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